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Contact/Resume. Demoreel of Danila Pogalov work from film and game industrys

Resume

Lighting Lead | Senior Lighting Artist
Toronto, Canada
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dantespc@gmail.com
🎬 Demo Reel: https://lightanvil.com/

PROFILE

Lighting Lead with 19+ years of experience across AAA game development and high-end film production. Specialized in cinematic real-time lighting, visual storytelling, and establishing scalable lighting pipelines for large teams.

Proven leader on globally recognized AAA franchises. Strong balance of artistic direction and technical execution, with deep understanding of performance constraints, engine optimization, and cross-discipline collaboration.

CORE EXPERTISE

  • AAA Real-Time Lighting Pipelines
  • Lighting Direction & Team Leadership
  • Cinematic & Gameplay Lighting
  • Open-World & Large-Scale Environments
  • Visual Mood & Composition
  • Performance Optimization
  • Cross-Discipline Collaboration
  • Look Development & Color Theory
  • Mentorship & Pipeline Development

PROFESSIONAL EXPERIENCE

Senior Lighting Artist

Treyarch Studio | 2024 — Present

  • Contributing to lighting production for Call of Duty: Black Ops 6–7
  • Collaborating with art direction, environment, and tech teams to maintain visual consistency
  • Supporting performance optimization across complex scenes

Lighting Lead

PlayStation Studios | 2021 — 2024

Projects:
God of War Ragnarök
The Last of Us Part II Remastered
Marathon

Key Contributions:

  • Led lighting teams across multiple AAA productions
  • Established lighting standards, workflows, and quality benchmarks
  • Directed mood, tone, and visual storytelling across gameplay and cinematics
  • Mentored artists and supported skill development
  • Balanced artistic ambition with engine performance requirements
  • Worked closely with art directors and technical leadership to maintain a unified visual vision

Senior Lighting Artist

Ubisoft — Toronto | 2012 — 2021

Selected Projects:
Far Cry 6
Watch Dogs: Legion
Starlink: Battle for Atlas
For Honor
Far Cry Primal
Assassin’s Creed Unity
Splinter Cell: Blacklist

Impact:

  • Delivered lighting for large-scale open-world AAA titles
  • Developed visually cohesive lighting across diverse biomes and environments
  • Optimized scenes for performance while preserving artistic quality
  • Collaborated across global production teams
  • Contributed to cinematic sequences and gameplay lighting systems

PREVIOUS FILM & VFX EXPERIENCE

(Selected highlights — Full filmography available upon request)

Lighting TD

Weta Digital | 2010 — 2012

  • Worked on Academy Award–nominated VFX productions
  • Delivered photorealistic lighting in high-end film pipelines
  • Collaborated closely with FX and compositing teams

Additional Studios

Animal Logic • Intelligent Creatures • CIS Vancouver • Mr. X • Core Digital Pictures

LEADERSHIP & STRENGTHS

  • 19 years in production environments
  • 8+ years in feature film VFX
  • Experience across both offline and real-time pipelines
  • Strong artistic foundation (composition, color, value, depth)
  • Calm and reliable under production pressure
  • Proven ability to scale quality across teams

EDUCATION

Toronto Film School of Art — Computer Animation

Toronto School of Art — Fine Arts
George Brown College — Art Studies